Applying effects on Text items
  

  
  
  


  
  
Magicsoft CG allows you to apply some dynamic effects like: Blur, Luminance, Transparency, Saturation and Desaturation on the 2D Text items.

Multiple effects can be applied on the same time.

In this example we will make a new project with a 2D text item to show how to apply some effects on the text item.

From Projects Window select New -> Simple project and choose a name for the project.
Now in Items window we can add a 2D Text item by clicking on “2D Text” button.
  


  
  
1)   Text effects area has several controls that allows you to manage the effects :
"Add" button will open a dialog to add an effect
"Up" button moves the effect up. The effects from the list are applied starting with the first form the list
"Down" button moves the effect down in the effect list so will be processed after the effects that are above
"Delete" button deletes the selected effect
"Save" button saves all the effects from the list
"Load" button loads the effects from a list

     2)   Effect list area has several columns :
- first column exposes a check box allowing to enable/disable the effect
- second column shows the name of the effect
- third column contains the offset (regarding the frame 0) of the effect's starting time (in frames)
- fourth column contains the effect duration (in frames)

     3)   The properties of effects are listed near the effect list
  


  
  
The properties of effects are :
Intensity (depending on type of effect that may represent a pixel value or a perchance factor)
The way how the effect is applied :
     - per item (the effect is applied on the entire item once)
     - per glyph (the effect is applied per glyph)
     - wave (the effect is applied on the entire item progressively)

An effect can be applied separately, by checking the corresponding checkboxes, on:
    - glyph
    - glyph's border
    - glyph's shadow

The direction to apply the effect (default is from left to right). It can be reversed by checking the corresponding checkbox
Transition (in frames) allows you to apply the effect progressive in "Per Item" case
Range contains the width of the area to apply "Per Glyph" effect
Speed represents the speed to apply the effect

By clicking on Refresh , the modifications will be sent On Air.