Character Generator and Graphics Software
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Hardware specs
Additional applications
FAQ
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MagicSoft CG Character Generator und Graphics Software


Broadcast quality

MagicSoft CG has a GPU-based rendering engine that supports all SD, HD and 4K modes. The graphics are 24 bit (TrueColor) with an 8 bit alpha channel (256 transparency levels). De-interlacing and anti-flicker display options guarantee the proper output of images and live video.
The engine offers Antialiasing for TrueType and OpenType fonts and Anisotropic filtering for images by using the GPU.


3D working environment (no layers)

The objects can be animated by moving, rotating and changing color and transparency and can be dynamically moved on the z-axis eliminating the limitations of the layer oriented programs. Rendering for both Preview and On Air is done in the GPU, so a powerful CPU is not required. A key-frame concept is used to describe the characteristics in time of an object and can be used to interpolate previous-mentioned characteristics in the time intervals between key-frames.


Scripting and Automation

MagicSoft CG supports scripting which can make it possible to run an application like SMS to TV. The TCP/IP protocol allows you to control the displaying and content of a project.


Features added by MagicSoft CG version 8

          support for 4K video modes
          support for up to 4 simultaneous inputs
          support for Decklink or NDI inputs
          option for NDI output as RGBA
          64-bit application
          implemented a new blending mode that improves the look of the highly transparent pictures / rectangles and eliminates the black contour of the white text
          sharing rendering buffer to be keyed by MagicSoft Playout (so using a Decklink for MagicSoft CG card is not mandatory )
          on the fly lossless compression of the textures
          possibility to play clips covering a wide variety of codecs and containers ( like H264, Quicktime png or tga with alpha etc )
          lower CPU consumption for live capturing
          support for OpenType fonts
          support for GPU accelerated text rasterization (by using Direct2D)
          improved "2D text fit" feature for Arabic text
          kerning support for GPU accelerated 2D text items
          autofit with kerning support
          implemented "text-justify" as an option for text fit feature
          possibility to adjust the distance between rows of text
          improved preview dialog of the image selection
          improved user interface for PC monitors with lower resolutions
          support for latest Decklink and Intensity drivers
          manager application with watch-dog and email reporting
          extended logging


News tickers
The CG can be used as a solution for news allowing simultaneous management of Live input, Lower Thirds and Tickers.
Credits Roll - Multiple Rows
The Roll project can be easily previewed during the editing of multiple rows. The content can be changed dynamically.
Remote controlling software
The TCP/IP protocol can be used for controlling the CG from another application. For example a specialized application for soccer.
Promo management software
The Lower Third project is very flexible and can be easily used for managing the promo or self-promo events.
Televoting - Interactive games
Televoting and interactive games can be implemented by using scripting, TCP/IP control or both of them.
Weather presentations
The Script project can be combined with animated smileys for producing hourly weather presentations.


Third -party software


Scoreboard OCR recognizes digits from physical scoreboard and sends them to MagicSoft CG.

     Recognize any digits for any sport
          (match clock, score, fouls, penalties, shot clock, etc)
     Read scoreboard using capture devices, NDI, SRT, etc
     Recognize symbols (timeouts, fouls, serve directions, etc)
     Capture two scoreboards (main basketball scoreboard and shot clock)
     Auto invert functionality




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